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Kitchen fire
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Day 9: beep-beep-beep-beep!
June 09, 2021
by
tducasse
Small update again today: a warning sound (beep beep beep!) telling you the sausage is about to burn a fire sound, when it's burning the three levels now follow a logical progression: in the first one...
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Day 8: Falling to your death
June 08, 2021
by
tducasse
Small update today, but it's a very important part of the game: I've just added holes in which you can fall! This is super cool, because now I can build very challenging maps like this:...
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Day 7: Cooking sausages!
June 07, 2021
by
tducasse
Here's the big milestone, the one thing that was missing to make the game actually challenging: sausages need to be cooked, and if you forget them, they burn, and the pan becomes unusable! For now, st...
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Day 6: Music, sounds, 2 player mode
June 06, 2021
by
tducasse
New update for "The kitchen is on fire!": a 2 player cooperation mode! music sounds...
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Day 5: level selection and score goals
June 05, 2021
by
tducasse
Yesterday was a chill day, and I didn't code at all, but I spent a few hours today implementing: a title screen, on which you get to choose which level you want to play each level has a timer, and at...
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Day 4: Adding orders and serving food
June 03, 2021
by
tducasse
Day 4 already, and I'm still following my planned roadmap! I've just added a list of orders, growing every XX seconds (still have to decide how hard to make it). You can complete any order that's in t...
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Day 3: assembling ingredients, 1s and 0s
June 02, 2021
by
tducasse
Today I focussed on making each ingredient "grabable" and "dropable". The idea is: - you can grab something that in the "ingredient box" - you can only grab one thing at a time - you can only drop on...
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Day 2: Hot dogs and 8x8 art
June 01, 2021
by
tducasse
Today I decided that I want players to be making hot dogs! What's in a hot dog you ask? Well this is up for debate, but mostly, I need sprites for: - a sausage - a bun - ketchup - mustard - a plate! A...
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Day 1: Setup and map collisions
May 31, 2021
by
tducasse
First day working with PICO-8! I've set up a fancy pipeline to deploy to itch.io ( feel free to use it , it's open source), and... you could say I am struggling 🤣 My usual game engine (well, I'm a...
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