Day 5: level selection and score goals
Kitchen fire » Devlog
Yesterday was a chill day, and I didn't code at all, but I spent a few hours today implementing:
- a title screen, on which you get to choose which level you want to play
- each level has a timer, and at the end of the timer, you get awarded a number of "check marks", depending on your score
- each level has now 3 "score goals", and you can't move to the next level if you don't have at least one "check mark" on the current level
So now it looks like there's 3 levels, but there's really just one, it's always the same 🤣
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Kitchen fire
A PICO-8 Overcooked demake
More posts
- Day 9: beep-beep-beep-beep!Jun 09, 2021
- Day 8: Falling to your deathJun 08, 2021
- Day 7: Cooking sausages!Jun 07, 2021
- Day 6: Music, sounds, 2 player modeJun 06, 2021
- Day 4: Adding orders and serving foodJun 03, 2021
- Day 3: assembling ingredients, 1s and 0sJun 02, 2021
- Day 2: Hot dogs and 8x8 artJun 01, 2021
- Day 1: Setup and map collisionsMay 31, 2021
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