Day 9: beep-beep-beep-beep!
Small update again today:
- a warning sound (beep beep beep!) telling you the sausage is about to burn
- a fire sound, when it's burning
- the three levels now follow a logical progression:
- in the first one, you don't even need to assemble stuff; just drop it on the plate and serve
- the second one introduces cooking sausages, and very simple recipes
- in the third, anything can happen, plus you can fall off the map 🤣
Interesting note about how PICO-8 handles the sounds: you have access to 4 channels, and SFX "choose" a free channel when you play them. The issue is that I wanted to loop the "it's burning" sound until the player uses the extinguisher, and stop it when they do.
My solution was to actually choose which channel the sound is going to play on, and attach it to the pan that's burning/about to burn. This way, when the player uses the extinguisher, I can just stop the sound on this channel as well.
One small limitation is that I can only have 2 things cooking at once, but since it's a two player game, I don't see why I would need more than two pans anyway 😂
Next step, trying to make it pretty and maybe draw some animations!
Get Kitchen fire
Kitchen fire
A PICO-8 Overcooked demake
More posts
- Day 8: Falling to your deathJun 08, 2021
- Day 7: Cooking sausages!Jun 07, 2021
- Day 6: Music, sounds, 2 player modeJun 06, 2021
- Day 5: level selection and score goalsJun 05, 2021
- Day 4: Adding orders and serving foodJun 03, 2021
- Day 3: assembling ingredients, 1s and 0sJun 02, 2021
- Day 2: Hot dogs and 8x8 artJun 01, 2021
- Day 1: Setup and map collisionsMay 31, 2021
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